Friday, 11 February 2022

NearForm's DECODED Seminar Series

Matt Obee and Jack Clark interviewed by Conor O'Neill for ep 7 of NearForm's DECODED Seminar Series.

Key takeaway ideas:

"Solving for one, extended to many" (a principle gaining wider acceptance in design)

Disability is often understood as something permanent but we may also experience temporary disability (injury for example) or situational disability (no keyboard available to interact on screen).

The distinction between Universal Design and Inclusive Design. 

Universal design was developed within the product design discipline. It is often focused on the object and is an approach that strives to create things that work first for a specific person with a specific need, but also aims for an ultimate design that works for lots of people. Anthropometric data, ergonomics, population and statistical variation inform universal design.

Inclusive design is seen as more of a process. It aims to include a diverse audience, it seeks diverse opinions about design. A design object may tend to come together towards the end of the process as the process focuses initially on discovering and understanding people's needs or goals. Inclusive designers really try to avoid making assumptions about the perception, the problem or the solution. Inclusive design tends to go beyond physical qualities, including social and cultural aspects.




NearForm - https://www.nearform.com